Featured Project: Side Scroller UE5 Plugin

UE5, Designer Tooling, C++/Scripting

The Side Scroller Template is a free, widely-downloaded starter kit to develop 2.5D side-scrolling games in UE5, with full support for network replication, drag-and-drop camera control, and more.

I published this tookit from systems written for my own 2.5D title, after noticing a lack of high-quality samples available to Unreal developers. Most existing tools suffered from low extensibility, poor designer interfaces, or a lack of support for network replication.

The aim of this toolkit was to demonstrate performant patterns that make it easy for designers to prototype levels, configure movement, and experiment with new features. All systems are built in C++ and extended to designer-friendly blueprint interfaces, with multiplayer support right out of the box.

Featured Asset Work: Niliko

Blender, Modeling, Animation, Character Design

Niliko is a character from an in-development indie title with a focus on expressive, flow-state movement. Niliko's elder brother has long tended to the spiritual protection of their people, until his sudden disappearance. It is now young Niliko who must take up his brother's (far too large) sword and carry out this duty, while seeking answers of his own.

These assets were created in Blender fully from scratch, from concept design and modeling through texture mapping, rigging, and animation. The samples shown here demonstrate early explorations of weight and momentum to inform Niliko's combat design across two different forms: In his base form, Niliko's strikes are deliberate and strong, with super armor covering substantial wind-up motions. When empowered by his brother's spirit, his moveset facilities freeform combo articulation via additional hitstun, reduced recovery frames, and knockback adjustments.

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About Me

My joy is to create new, magical experiences, and to empower others to do the same.
As careers go, that passion has taken me down interesting roads.

Most recently, as a Senior Technical Designer at Hypixel Studios, I pushed genre boundaries in an ambitious, expressive game where players can realize their own creative dreams. I designed and developed new ways for Creators to make worlds, NPCs, items, and more. I then put those same tools to use in designing grand adventures, fierce foes, and competitive minigames.

Prior to that, I was designing new VR/AR interactions at Reality Labs. With a focus on fluid, intuitive controls and rich feedback, I led research into novel ways to manipulate and experience the virtual.

As a designer, I draw from an equally eclectic academic background in Human-Computer Interaction — a field where we consider how novel applications of the digital can enrich the human experience. My PhD work aimed to give Creators better ways to understand and manipulate their creations. At the same time, I explored new forms of haptics, tangible/shape-changing interfaces, and mixed reality, to create immersive and dynamic experiences.

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